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AI Insights · Timothy · April 2025

Top 5 Boxing Games in Norway: Q1 2025 Performance Review

Explore the performance trends of the top boxing games on a unified platform in Norway during Q1 2025, covering downloads, revenue, and active users.

Top 5 Boxing Games in Norway: Q1 2025 Performance Review

In the first quarter of 2025, the top boxing games in Norway showed varied performance on a unified platform, with key insights into their downloads, revenue, and active user trends. This data, provided by Sensor Tower, offers a glimpse into the app market dynamics for these engaging sports games.

WWE SLAM by Topps® Card Trader exhibited fluctuating weekly revenue, beginning at about $100 in mid-January and peaking at $534 by the end of March. Downloads were sparse, with only a few recorded in March.

Boxing Star: Real Boxing Fight saw a decrease in weekly revenue, starting at $189 and dropping to $26 by the end of the quarter. Downloads also declined from 85 in mid-January to 25 at the end of March, while active users decreased from 285 to 102.

Burrito Bison: Launcha Libre experienced a revenue peak of $151 in mid-March, with downloads peaking at 50 during the same period. Active users remained relatively stable, hovering around 144 by the end of March.

WWE Mayhem showed a steady increase in revenue towards the end of the quarter, reaching $112. Downloads remained consistent, averaging around 25, while active users slightly decreased from 71 to 58.

Real Boxing 2 maintained stable revenue around $58 by the end of March. Weekly downloads saw a high of 124 at the start of January, tapering off to 50 by the end of the quarter. Active users showed a downward trend, ending at 86.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025